Illustration
The crew as contextual ornament: where it lives, how it enters, and where never.
The illustrated crew is ornament for moments, not evidence. It shows up when something good just happened — a meeting booked, a welcome — and disappears wherever the system is working.
It lives in brand moments
The only job of an illustration is to accompany a moment that already earned its celebration. The canonical case is the booking modal: the meeting is set, and the crew celebrates at the side — never on top of the content that confirms it.
One per view, as a companion: never the hero of the page, never the product’s evidence layer, never a motif repeated section after section.
Meeting booked
Saturday · 10:00 · free evaluation
invitation sent by email

Never in working states
Empty, loading and error are working states, not brand moments — 11 · Density and states already solves them with tokens and typography. Putting a drawing on an empty state turns it into a joke the user sees two hundred times.
The same logic keeps the crew out of dashboards, tables and any surface that reports: illustration has an opinion, and data does not take opinions.
✕ Not this

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✓ This
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The real pool, and how it enters
These are the pieces that exist today, with their real home. The family follows the palette — cold inks, house accents — and ships as webp.
An illustration enters like everything else: rises 8 px once on appearance, with no idle loops afterwards. The experiment folders in /public are explorations, not canon: nothing joins the pool without passing through this page.



- Formato
- webp · papel o alfa
- Piezas en pool
- 3
- Por vista
- 1 · como acompañante
- Entrada
- +8 px · una vez · 60 ms de fase
- Loops ociosos
- 0
- Estados de trabajo
- nunca